**Abstract** For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research. **My summary** The context of this paper is that the HCI field can benefit from design-based research. However, there are clear models for integrating design into HCI research. Research through design is an established practice of carrying out research through the process of design, which involves the final production of artefacts. This paper proposes a model to integrate [[Research through Design]] in the HCI practice. **Main ideas** - The paper proposes [[Interaction research through design, a method for research through design in HCI]] - This model stressed design artifact as outcomes from its current state to a preferred state - This model allows designers to employ their strongest skills in making design contributions - Design often addresses wicked problems, therefore a purely scientific approach often failed. (This reminds me of Gaver's idea that [[Design research is not riguriously scientific]], in which he argues that a purely scientific approach to research through design is not appropiate. I believe that creative activities and creative collaborations are wicked problems.) - This model focuses on providing a method for addressing wicked problems through design - Research contributions should be artefacts that demostrate significant invention by being a novel integration of theory, technology, user need and context. For me, this theory involves informing the design through concepts like [[flow]], designig understanding there are [[Conditions of flow]] - There are four lenses to evaluate research through design contributions: - Process: the process is part of the contribution - Invention: the output should be a novel integration, informed by theory, need and technological capabilities - Relevance: the focus is not so much in a verifiable validity, but in the relevance of the artifact for a given context. This again reminds me of Gaver's [[What should we expect from research through design (Gaver, 2012)]] - The artifacts, the research contribution, is a solution that moves the world from a given state to a preferred state. I think then that the preferred state should be stated clearly, and I do so with measurable metrics. **Why this is relevant for me** My general field is [[human-computer interaction]], HCI and the way I am going to carry my research is by doing [[Research through Design]], which will involve producing artefacts used to produce knowledge. I will include this in my [[First research progress review]] **Bibliography** @INPROCEEDINGS{Zimmerman2007-zv, title = "Research through design as a method for interaction design research in {HCI}", booktitle = "Proceedings of the {SIGCHI} Conference on Human Factors in Computing Systems", author = "Zimmerman, John and Forlizzi, Jodi and Evenson, Shelley", abstract = "For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research.", publisher = "Association for Computing Machinery", pages = "493--502", series = "CHI '07", month = apr, year = 2007, address = "New York, NY, USA", keywords = "wicked problems, HCI research, design, design method, interaction design research, interaction design, design theory, research through design", location = "San Jose, California, USA" } https://paperpile.com/app/p/d9efd43c-9c2d-0c91-9205-7acdbd0c60be